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Cartography
Purpose (uses) of a Map
navigation
communication
feature location (absolute & relative)
feature size (absolute & relative)
features: amount (how much)
feature pattern
as Dr. Suess might say ...
what is where
how much is there
is here related to there
one fish, two fish ...
conduct spatial analysis - aid in decision making
Types of Maps
general reference
planimetric: natural (water) & cultural features
topographic: planimetric + elevation
thematic
amount/ distrb'n/ pattern of a phenomenon (e.g. critical habitat)
types
choropleth map - areas shaded according to quantity of an attribute
graduated symbol
isolines
dot maps
others
Non-Map Outputs
cartograms
cross btwn map & diagram
size based on 'some attribute value'
world population
world nuke capability
CO2 emissions
3D (2.5D) representations - surfaces
animations
Map Components (Elements)
map proper with neatline, geo-reference (grid/ tics)
title, date, author
direction (N), scale, border
symbology/ legend
annotation (label key)
projection, datum
Symbology
qualitative
distinct colour ramp
ArcGIS: Categories > Unique Values
quantitative
chromatic colour ramp (gradual change)
intensity of shade (single colour)
ArcGIS - Quantities > Graduated Colors
Cartographic Design
Concept before Compilation
map purpose & audience
big picture first ... then details
Hierarchy with Harmony
intellectual heirarchy (what is important)
What is your message ... make it stand out
critical map elements/ features (=figure)
background map data (=ground)
supporting data ... make it fall back
visual heirarchy (how to)
Title (subtitle), legend
image 1
image 2
colour/ shade (dark/ bright)
relative size of elements/ symbols/ text
location (centre of page)
more figure-ground ...
figure: has "shape" & appears "in front"
ground: background
land : water if land is important
water : land ... visa versa
consider the relative intensity of blue for lakes
Simplicity from Sacrifice
Generalization
why
scale
intent/ purpose of map
audience
how
selection (omission) - a
simplification - b
aggregation (combination) - c
dissolve - g
smoothing - i
keep critical & delete "nice to have" elements
Max Info at Min Cost/ Effort
effective design
"message" is readily understood
Classification
number of classes ~5 (7 max)
class breaks (intervals)
User Defined
Natural Breaks
Quantile
Equal Interval
Engage Emotion
good maps are "works of art"
either you "get this" or you don't
"get your message out" ... you are communicating something
Forest map of Vancouver Island
Forest on VI 2
Forest on VI 3
Do's
use a few related colours
use few font types (vary size, boldness)
use 'stronger' colours for important items
use subdued colours for background
keep balance & symmetry (avoid gaps and "clustering")
clean & simple